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Apex ai unity forum
Apex ai unity forum













apex ai unity forum
  1. #APEX AI UNITY FORUM UPDATE#
  2. #APEX AI UNITY FORUM CODE#
apex ai unity forum

Thank you! There is still a lot that we're planning on adding to this asset but I'm really happy with where it is at right now.ĭoes a turret that rotates to face its target count? All of the character AI will be done through Behavior Designer - I figured that I didn't want to spend time on a half-baked custom AI for it when behavior trees provide an excellent AI implementation and something that you can really use for any type of game. This will make adding new abilities a lot easier with cleaner code.

#APEX AI UNITY FORUM UPDATE#

This update will make it so the cover system is in its own file and the controller class doesn't even directly know that it can go into cover.

#APEX AI UNITY FORUM CODE#

As an example, in the current version the cover system has code spread out throughout the entire controller class. One of the things that this update will bring is the ability to add abilities without having to modify the existing Rigidbod圜haracterController class. We should be releasing an update this weekend for the Third Person Controller. Next week I plan on adding integration with the Movement Pack so that will give even more of a reason to use it with Behavior Designer. This would prevent you from having to modify any of the code within Inventory Master and allow you to easily update both assets without having to make any code changes.Ĭlick to expand.Does a turret that rotates to face its target count? All of the character AI will be done through Behavior Designer - I figured that I didn't want to spend time on a half-baked custom AI for it when behavior trees provide an excellent AI implementation and something that you can really use for any type of game. The Third Person Controller fires events when an item is used or when the character spawns so that intermediate class could listen for those events and then update the Inventory Master inventory.

apex ai unity forum

The only problem with this is that you would then have to modify the other inventory system asset to implement that interface which you may not want to do.Īnother approach is to have an intermediate class that knows about the Third Person Controller inventory and the Inventory Master inventory. The Third Person Controller inventory system doesn't implement any interfaces but that may be a smart thing to do to allow easier integration with other inventory systems. The two assets will have to be synchronized both when the character spawns and when an item is used. I haven't used that inventory system but we should be able figure out a way to have the two assets play nice with each other. Event, scheduling, object pooling system.Ability system for any set of animations.Flexible inventory and item pickup system.Shootable, melee, throwable, and magic items.It is also integrated with many assets, including Behavior Designer to add life to your AI characters. Any model (humanoid or generic) can be used. Easily add new animations with the unique ability system.ĭesigned to scale, the Third Person Controller comes with mocap animations, mobile and Unity 5 multiplayer support. Use the editor scripts to create your character and items in seconds. The Third Person Controller is your ultimate framework for creating ANY 3rd person game.įeaturing a character and camera controller, combat system, inventory management, and much more! Thousands of hours have gone into developing this framework so you can focus on the unique aspects of your game. This is so much more than just a smooth and flexible character controller.















Apex ai unity forum